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	<title>Comments for Elf Needs Food</title>
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	<link>http://elfneedsfood.wordpress.com</link>
	<description>Seasoned Gamers Speak</description>
	<lastBuildDate>Thu, 19 Nov 2009 15:13:42 +0000</lastBuildDate>
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		<title>Comment on Elf Reads Books: Fall, 2009 by Noah Masterson</title>
		<link>http://elfneedsfood.wordpress.com/2009/11/09/elf-reads-books-fall-2009/#comment-166</link>
		<dc:creator>Noah Masterson</dc:creator>
		<pubDate>Thu, 19 Nov 2009 15:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=506#comment-166</guid>
		<description>I read Shutter Island on a five-hour layover in Memphis. Decent airport reading, for sure. Also re-reading the Willeford Hoke Moseley books. Chapter 2 of Sideswipe is an amazing short story unto itself; if you recall, it&#039;s the story of the dog-poisoning retiree who gets in trouble with a very, um, &quot;precocious&quot; nine-year-old girl. 

NOT recommended: Pete Sampras&#039;s memoir. It&#039;s every bit as boring as you think it would be. You can tell his writing partner took great pains to make things interesting, but it was impossible because the man is too simple and arrogant (bad combo!). Looking forward to reading Agassi&#039;s memoir; should be quite a contrast.</description>
		<content:encoded><![CDATA[<p>I read Shutter Island on a five-hour layover in Memphis. Decent airport reading, for sure. Also re-reading the Willeford Hoke Moseley books. Chapter 2 of Sideswipe is an amazing short story unto itself; if you recall, it&#8217;s the story of the dog-poisoning retiree who gets in trouble with a very, um, &#8220;precocious&#8221; nine-year-old girl. </p>
<p>NOT recommended: Pete Sampras&#8217;s memoir. It&#8217;s every bit as boring as you think it would be. You can tell his writing partner took great pains to make things interesting, but it was impossible because the man is too simple and arrogant (bad combo!). Looking forward to reading Agassi&#8217;s memoir; should be quite a contrast.</p>
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		<title>Comment on The DLC I&#8217;d Like To See by Bholenath</title>
		<link>http://elfneedsfood.wordpress.com/2008/12/03/downloadable-content/#comment-165</link>
		<dc:creator>Bholenath</dc:creator>
		<pubDate>Wed, 18 Nov 2009 15:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=159#comment-165</guid>
		<description>I wanted to tell you the following: I am 32 (unmarried and self-employed) I play PC games since I am 13 I don&#039;t remember cheating any game until the advent of Doom I &amp; II, Quake and Duke Nukem 3D... but with these three games particularly I was introduced to the habit of doing it and soon it became an addiction.

In my personal case, from late &#039;94 to 2000 I was a sort of a cheathead. But it had a reason, I didn&#039;t had the most essential tactic and strategic skills that one must learn on the real world before sitting up to enjoy a PC game.

I know, I know, games are just entertainment and shouldn&#039;t be taken so seriously. But while I lacked the theory of politics (war) I played 1st person shooters and more or less all other games (eg: Warcraft Tides of War) cheating it each time the game frustrated me one or two times, killing me.

But in those years of &#039;94-&#039;00 I had to cope with the, each time more and more palpable, fact that PC games weren&#039;t satisfying me at all.

I took some time off to rethink my way of playing and realized that I needed to come up with some sort of own rules to organize my videogaming. In 2004 when I returned to videogaming I didn&#039;t cheat anymore unless I was badly stuck and in a loop of frustration for more than one hour, meaning stuck in a place where I couldn&#039;t advance. Other thing I stopped doing that I think is cheating was saving the game all the time; this was one of my most common ways of cheating back in the nineties. Now I only save a game when it is thirty minutes since I started playing. That&#039;s my way of keeping a steady progress without spoiling the game with cheats or constant saving.

But with DLC developers are still exposing their game to be cracked. If the culture changed to distributed games (MMOwhatever) developers doesn&#039;t have to run that risk.</description>
		<content:encoded><![CDATA[<p>I wanted to tell you the following: I am 32 (unmarried and self-employed) I play PC games since I am 13 I don&#8217;t remember cheating any game until the advent of Doom I &amp; II, Quake and Duke Nukem 3D&#8230; but with these three games particularly I was introduced to the habit of doing it and soon it became an addiction.</p>
<p>In my personal case, from late &#8216;94 to 2000 I was a sort of a cheathead. But it had a reason, I didn&#8217;t had the most essential tactic and strategic skills that one must learn on the real world before sitting up to enjoy a PC game.</p>
<p>I know, I know, games are just entertainment and shouldn&#8217;t be taken so seriously. But while I lacked the theory of politics (war) I played 1st person shooters and more or less all other games (eg: Warcraft Tides of War) cheating it each time the game frustrated me one or two times, killing me.</p>
<p>But in those years of &#8216;94-&#8217;00 I had to cope with the, each time more and more palpable, fact that PC games weren&#8217;t satisfying me at all.</p>
<p>I took some time off to rethink my way of playing and realized that I needed to come up with some sort of own rules to organize my videogaming. In 2004 when I returned to videogaming I didn&#8217;t cheat anymore unless I was badly stuck and in a loop of frustration for more than one hour, meaning stuck in a place where I couldn&#8217;t advance. Other thing I stopped doing that I think is cheating was saving the game all the time; this was one of my most common ways of cheating back in the nineties. Now I only save a game when it is thirty minutes since I started playing. That&#8217;s my way of keeping a steady progress without spoiling the game with cheats or constant saving.</p>
<p>But with DLC developers are still exposing their game to be cracked. If the culture changed to distributed games (MMOwhatever) developers doesn&#8217;t have to run that risk.</p>
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		<title>Comment on Valkyrie Shot The Food by Ray</title>
		<link>http://elfneedsfood.wordpress.com/2008/02/19/valkyrie-shot-the-food/#comment-164</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Tue, 17 Nov 2009 04:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/2008/02/19/valkyrie-shot-the-food/#comment-164</guid>
		<description>Don&#039;t worry... &quot;Valkyrie is about to die&quot;</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry&#8230; &#8220;Valkyrie is about to die&#8221;</p>
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		<title>Comment on Elf Reads Books: Fall, 2009 by Kathy</title>
		<link>http://elfneedsfood.wordpress.com/2009/11/09/elf-reads-books-fall-2009/#comment-163</link>
		<dc:creator>Kathy</dc:creator>
		<pubDate>Wed, 11 Nov 2009 20:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=506#comment-163</guid>
		<description>I read a few of the books on this list over the summer as well, so here&#039;s my two cents:

Life As We Knew It
Super! I can only imagine how much I would&#039;ve enjoyed reading it as a teen. The sequel, The Dead and The Gone, which takes place in New York City during the same time period, is equally enthralling.

The Magicians
The first hundred-or-so pages were great. After that, I started to get a bad feeling that the main character wasn&#039;t developing as much as I liked. That trend continued until the end, and as a result the book was very disappointing.

Swordspoint
Good, but not great. Very socially progressive for a fantasy book written in the late 1980s. Plus, it was nice to read a fantasy book with no magic and that could also stand alone. Not every book needs to be a trilogy!

Nice reviews, Gregor!</description>
		<content:encoded><![CDATA[<p>I read a few of the books on this list over the summer as well, so here&#8217;s my two cents:</p>
<p>Life As We Knew It<br />
Super! I can only imagine how much I would&#8217;ve enjoyed reading it as a teen. The sequel, The Dead and The Gone, which takes place in New York City during the same time period, is equally enthralling.</p>
<p>The Magicians<br />
The first hundred-or-so pages were great. After that, I started to get a bad feeling that the main character wasn&#8217;t developing as much as I liked. That trend continued until the end, and as a result the book was very disappointing.</p>
<p>Swordspoint<br />
Good, but not great. Very socially progressive for a fantasy book written in the late 1980s. Plus, it was nice to read a fantasy book with no magic and that could also stand alone. Not every book needs to be a trilogy!</p>
<p>Nice reviews, Gregor!</p>
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		<title>Comment on Playing It So You Don&#8217;t Have To: Assassin&#8217;s Creed by Lorne</title>
		<link>http://elfneedsfood.wordpress.com/2008/03/17/47/#comment-162</link>
		<dc:creator>Lorne</dc:creator>
		<pubDate>Sat, 29 Aug 2009 12:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=47#comment-162</guid>
		<description>I found this game to be interesting and cool at first, but then after endless fights against guards who seem to be exceptionally skilled at sword-fighting; it was way too often that my sword clanged against theirs, rather than being able to pull off wicked manoeuvres to best them. Another annoying thing was that your guy could not catch arrows that were being shot at him or throwing knives that were being thrown at him. This game didn&#039;t make me feel very skilled at all except in the rooftop scaling, but as a fighter Altair was quite pathetic, but then again, he was programmed by morons. Who can blame him?

I&#039;m not a fan of games that have infinite guards or police or pedestrians. If you&#039;re pushing for realism, then have a way to eliminate all the guards in a town without them re-spawning. Have them actually send reinforcements from other towns, diminishing &#039;their&#039; numbers. That would be cool.

Another retarded thing was when you beat enough guards, the other ones would flee. And one time when a guard was fleeing, I put on my throwing daggers and took him out and then my health went down to nothing for assassinating a fleeing person, even though it was a guard who had recently tried to kill me. I guess I&#039;m supposed to forgive those who repent even if they are murderers. Hmm. 

Losing health for killing civilians is stupid. So I&#039;m assuming Altair is a holy assassin then? And, yet, he is killing templars which are like paladins. You&#039;re right when you say there is little logic in this game. And it &#039;is&#039; very very repetitive. 

Plus there are civilians in the town that deliberately try to piss you off. Crazy people shove you, but do the guards care? No. But if you push them, you get a warning not to do it again. And I think if they push you into the guards, you&#039;re still the one that gets in shit for it. Beggars will constantly harass you for money saying the same thing over and over again (and it&#039;s always the same exact woman with the same exact voice). As if the game didn&#039;t have enough repetition already. 

This game was practically given to me by a friend. I&#039;m sure glad I didn&#039;t shell out $30 for it. This is not a game that&#039;s meant to be played for hours on end; not unless you want to make a Frisbee out of it. 

Every time I play this game and try to get something out of it, it&#039;s like trying to beat a dead horse. I&#039;m always left feeling overworked and unsatisfied.</description>
		<content:encoded><![CDATA[<p>I found this game to be interesting and cool at first, but then after endless fights against guards who seem to be exceptionally skilled at sword-fighting; it was way too often that my sword clanged against theirs, rather than being able to pull off wicked manoeuvres to best them. Another annoying thing was that your guy could not catch arrows that were being shot at him or throwing knives that were being thrown at him. This game didn&#8217;t make me feel very skilled at all except in the rooftop scaling, but as a fighter Altair was quite pathetic, but then again, he was programmed by morons. Who can blame him?</p>
<p>I&#8217;m not a fan of games that have infinite guards or police or pedestrians. If you&#8217;re pushing for realism, then have a way to eliminate all the guards in a town without them re-spawning. Have them actually send reinforcements from other towns, diminishing &#8216;their&#8217; numbers. That would be cool.</p>
<p>Another retarded thing was when you beat enough guards, the other ones would flee. And one time when a guard was fleeing, I put on my throwing daggers and took him out and then my health went down to nothing for assassinating a fleeing person, even though it was a guard who had recently tried to kill me. I guess I&#8217;m supposed to forgive those who repent even if they are murderers. Hmm. </p>
<p>Losing health for killing civilians is stupid. So I&#8217;m assuming Altair is a holy assassin then? And, yet, he is killing templars which are like paladins. You&#8217;re right when you say there is little logic in this game. And it &#8216;is&#8217; very very repetitive. </p>
<p>Plus there are civilians in the town that deliberately try to piss you off. Crazy people shove you, but do the guards care? No. But if you push them, you get a warning not to do it again. And I think if they push you into the guards, you&#8217;re still the one that gets in shit for it. Beggars will constantly harass you for money saying the same thing over and over again (and it&#8217;s always the same exact woman with the same exact voice). As if the game didn&#8217;t have enough repetition already. </p>
<p>This game was practically given to me by a friend. I&#8217;m sure glad I didn&#8217;t shell out $30 for it. This is not a game that&#8217;s meant to be played for hours on end; not unless you want to make a Frisbee out of it. </p>
<p>Every time I play this game and try to get something out of it, it&#8217;s like trying to beat a dead horse. I&#8217;m always left feeling overworked and unsatisfied.</p>
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		<title>Comment on Final Fantasy VII Remake Confirmed (for NES) by Joe Shmoe</title>
		<link>http://elfneedsfood.wordpress.com/2008/02/26/final-fantasy-vii-remake-confirmed-for-nes/#comment-160</link>
		<dc:creator>Joe Shmoe</dc:creator>
		<pubDate>Sun, 07 Jun 2009 09:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=27#comment-160</guid>
		<description>The actual rom, especially in English, seems to be hard to get your hands on. The &quot;vizzed&quot; place demands you post a certain amount of crap on their boards to reach a certain &quot;rank&quot; and then request it by PM or pay for a membership.</description>
		<content:encoded><![CDATA[<p>The actual rom, especially in English, seems to be hard to get your hands on. The &#8220;vizzed&#8221; place demands you post a certain amount of crap on their boards to reach a certain &#8220;rank&#8221; and then request it by PM or pay for a membership.</p>
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		<title>Comment on The &#8216;Buck Stops Here: Daddy Issues and the Character Assassination of Kara Thrace by kara thrace &#124; Business, Technology, Fashion, Entertainment, Media</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/daddy-issues-and-the-character-assassination-of-kara-thrace/#comment-157</link>
		<dc:creator>kara thrace &#124; Business, Technology, Fashion, Entertainment, Media</dc:creator>
		<pubDate>Sat, 21 Mar 2009 05:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=357#comment-157</guid>
		<description>[...] Daddy Issues and the Character Assassination of Kara Thrace Elf  [...]</description>
		<content:encoded><![CDATA[<p>[...] Daddy Issues and the Character Assassination of Kara Thrace Elf  [...]</p>
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		<title>Comment on Note to Self: Do Not Befriend the Winchesters by Gregor</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/note-to-self-do-not-befriend-the-winchesters/#comment-154</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=428#comment-154</guid>
		<description>I don&#039;t doubt that they&#039;d kill Bobby off. But, since he was brought on to replace their dad, who then will be the brothers&#039; older mentor? Maybe they&#039;ll bring back the lady who owned the bar from season 2...until she dies next year. After that, who knows?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t doubt that they&#8217;d kill Bobby off. But, since he was brought on to replace their dad, who then will be the brothers&#8217; older mentor? Maybe they&#8217;ll bring back the lady who owned the bar from season 2&#8230;until she dies next year. After that, who knows?</p>
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		<title>Comment on The &#8216;Buck Stops Here: Daddy Issues and the Character Assassination of Kara Thrace by Gregor</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/daddy-issues-and-the-character-assassination-of-kara-thrace/#comment-153</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Wed, 18 Mar 2009 14:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=357#comment-153</guid>
		<description>Maybe the BSG finale should have been called &quot;The Hollow Men&quot;:
This is the way the world ends
This is the way the world ends
This is the way the world ends...</description>
		<content:encoded><![CDATA[<p>Maybe the BSG finale should have been called &#8220;The Hollow Men&#8221;:<br />
This is the way the world ends<br />
This is the way the world ends<br />
This is the way the world ends&#8230;</p>
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		<title>Comment on The &#8216;Buck Stops Here: Daddy Issues and the Character Assassination of Kara Thrace by bigeugene</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/daddy-issues-and-the-character-assassination-of-kara-thrace/#comment-152</link>
		<dc:creator>bigeugene</dc:creator>
		<pubDate>Wed, 18 Mar 2009 01:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=357#comment-152</guid>
		<description>The Starbuck we liked would not go gently into that good night, as Dylan Thomas might say.

The current Starbuck is going out not with a bang, but a whimper, to paraphrase T.S. Eliot.  

Look at me getting all English Major-ey.</description>
		<content:encoded><![CDATA[<p>The Starbuck we liked would not go gently into that good night, as Dylan Thomas might say.</p>
<p>The current Starbuck is going out not with a bang, but a whimper, to paraphrase T.S. Eliot.  </p>
<p>Look at me getting all English Major-ey.</p>
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