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	<title>Comments for Elf Needs Food</title>
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	<link>http://elfneedsfood.wordpress.com</link>
	<description>Seasoned Gamers Speak</description>
	<lastBuildDate>Sat, 29 Aug 2009 12:46:08 +0000</lastBuildDate>
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		<title>Comment on Playing It So You Don&#8217;t Have To: Assassin&#8217;s Creed by Lorne</title>
		<link>http://elfneedsfood.wordpress.com/2008/03/17/47/#comment-162</link>
		<dc:creator>Lorne</dc:creator>
		<pubDate>Sat, 29 Aug 2009 12:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=47#comment-162</guid>
		<description>I found this game to be interesting and cool at first, but then after endless fights against guards who seem to be exceptionally skilled at sword-fighting; it was way too often that my sword clanged against theirs, rather than being able to pull off wicked manoeuvres to best them. Another annoying thing was that your guy could not catch arrows that were being shot at him or throwing knives that were being thrown at him. This game didn&#039;t make me feel very skilled at all except in the rooftop scaling, but as a fighter Altair was quite pathetic, but then again, he was programmed by morons. Who can blame him?

I&#039;m not a fan of games that have infinite guards or police or pedestrians. If you&#039;re pushing for realism, then have a way to eliminate all the guards in a town without them re-spawning. Have them actually send reinforcements from other towns, diminishing &#039;their&#039; numbers. That would be cool.

Another retarded thing was when you beat enough guards, the other ones would flee. And one time when a guard was fleeing, I put on my throwing daggers and took him out and then my health went down to nothing for assassinating a fleeing person, even though it was a guard who had recently tried to kill me. I guess I&#039;m supposed to forgive those who repent even if they are murderers. Hmm. 

Losing health for killing civilians is stupid. So I&#039;m assuming Altair is a holy assassin then? And, yet, he is killing templars which are like paladins. You&#039;re right when you say there is little logic in this game. And it &#039;is&#039; very very repetitive. 

Plus there are civilians in the town that deliberately try to piss you off. Crazy people shove you, but do the guards care? No. But if you push them, you get a warning not to do it again. And I think if they push you into the guards, you&#039;re still the one that gets in shit for it. Beggars will constantly harass you for money saying the same thing over and over again (and it&#039;s always the same exact woman with the same exact voice). As if the game didn&#039;t have enough repetition already. 

This game was practically given to me by a friend. I&#039;m sure glad I didn&#039;t shell out $30 for it. This is not a game that&#039;s meant to be played for hours on end; not unless you want to make a Frisbee out of it. 

Every time I play this game and try to get something out of it, it&#039;s like trying to beat a dead horse. I&#039;m always left feeling overworked and unsatisfied.</description>
		<content:encoded><![CDATA[<p>I found this game to be interesting and cool at first, but then after endless fights against guards who seem to be exceptionally skilled at sword-fighting; it was way too often that my sword clanged against theirs, rather than being able to pull off wicked manoeuvres to best them. Another annoying thing was that your guy could not catch arrows that were being shot at him or throwing knives that were being thrown at him. This game didn&#8217;t make me feel very skilled at all except in the rooftop scaling, but as a fighter Altair was quite pathetic, but then again, he was programmed by morons. Who can blame him?</p>
<p>I&#8217;m not a fan of games that have infinite guards or police or pedestrians. If you&#8217;re pushing for realism, then have a way to eliminate all the guards in a town without them re-spawning. Have them actually send reinforcements from other towns, diminishing &#8216;their&#8217; numbers. That would be cool.</p>
<p>Another retarded thing was when you beat enough guards, the other ones would flee. And one time when a guard was fleeing, I put on my throwing daggers and took him out and then my health went down to nothing for assassinating a fleeing person, even though it was a guard who had recently tried to kill me. I guess I&#8217;m supposed to forgive those who repent even if they are murderers. Hmm. </p>
<p>Losing health for killing civilians is stupid. So I&#8217;m assuming Altair is a holy assassin then? And, yet, he is killing templars which are like paladins. You&#8217;re right when you say there is little logic in this game. And it &#8216;is&#8217; very very repetitive. </p>
<p>Plus there are civilians in the town that deliberately try to piss you off. Crazy people shove you, but do the guards care? No. But if you push them, you get a warning not to do it again. And I think if they push you into the guards, you&#8217;re still the one that gets in shit for it. Beggars will constantly harass you for money saying the same thing over and over again (and it&#8217;s always the same exact woman with the same exact voice). As if the game didn&#8217;t have enough repetition already. </p>
<p>This game was practically given to me by a friend. I&#8217;m sure glad I didn&#8217;t shell out $30 for it. This is not a game that&#8217;s meant to be played for hours on end; not unless you want to make a Frisbee out of it. </p>
<p>Every time I play this game and try to get something out of it, it&#8217;s like trying to beat a dead horse. I&#8217;m always left feeling overworked and unsatisfied.</p>
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		<title>Comment on Final Fantasy VII Remake Confirmed (for NES) by Joe Shmoe</title>
		<link>http://elfneedsfood.wordpress.com/2008/02/26/final-fantasy-vii-remake-confirmed-for-nes/#comment-160</link>
		<dc:creator>Joe Shmoe</dc:creator>
		<pubDate>Sun, 07 Jun 2009 09:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=27#comment-160</guid>
		<description>The actual rom, especially in English, seems to be hard to get your hands on. The &quot;vizzed&quot; place demands you post a certain amount of crap on their boards to reach a certain &quot;rank&quot; and then request it by PM or pay for a membership.</description>
		<content:encoded><![CDATA[<p>The actual rom, especially in English, seems to be hard to get your hands on. The &#8220;vizzed&#8221; place demands you post a certain amount of crap on their boards to reach a certain &#8220;rank&#8221; and then request it by PM or pay for a membership.</p>
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		<title>Comment on The &#8216;Buck Stops Here: Daddy Issues and the Character Assassination of Kara Thrace by kara thrace &#124; Business, Technology, Fashion, Entertainment, Media</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/daddy-issues-and-the-character-assassination-of-kara-thrace/#comment-157</link>
		<dc:creator>kara thrace &#124; Business, Technology, Fashion, Entertainment, Media</dc:creator>
		<pubDate>Sat, 21 Mar 2009 05:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=357#comment-157</guid>
		<description>[...] Daddy Issues and the Character Assassination of Kara Thrace Elf  [...]</description>
		<content:encoded><![CDATA[<p>[...] Daddy Issues and the Character Assassination of Kara Thrace Elf  [...]</p>
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		<title>Comment on Note to Self: Do Not Befriend the Winchesters by Gregor</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/note-to-self-do-not-befriend-the-winchesters/#comment-154</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=428#comment-154</guid>
		<description>I don&#039;t doubt that they&#039;d kill Bobby off. But, since he was brought on to replace their dad, who then will be the brothers&#039; older mentor? Maybe they&#039;ll bring back the lady who owned the bar from season 2...until she dies next year. After that, who knows?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t doubt that they&#8217;d kill Bobby off. But, since he was brought on to replace their dad, who then will be the brothers&#8217; older mentor? Maybe they&#8217;ll bring back the lady who owned the bar from season 2&#8230;until she dies next year. After that, who knows?</p>
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		<title>Comment on The &#8216;Buck Stops Here: Daddy Issues and the Character Assassination of Kara Thrace by Gregor</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/daddy-issues-and-the-character-assassination-of-kara-thrace/#comment-153</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Wed, 18 Mar 2009 14:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=357#comment-153</guid>
		<description>Maybe the BSG finale should have been called &quot;The Hollow Men&quot;:
This is the way the world ends
This is the way the world ends
This is the way the world ends...</description>
		<content:encoded><![CDATA[<p>Maybe the BSG finale should have been called &#8220;The Hollow Men&#8221;:<br />
This is the way the world ends<br />
This is the way the world ends<br />
This is the way the world ends&#8230;</p>
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		<title>Comment on The &#8216;Buck Stops Here: Daddy Issues and the Character Assassination of Kara Thrace by bigeugene</title>
		<link>http://elfneedsfood.wordpress.com/2009/03/17/daddy-issues-and-the-character-assassination-of-kara-thrace/#comment-152</link>
		<dc:creator>bigeugene</dc:creator>
		<pubDate>Wed, 18 Mar 2009 01:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=357#comment-152</guid>
		<description>The Starbuck we liked would not go gently into that good night, as Dylan Thomas might say.

The current Starbuck is going out not with a bang, but a whimper, to paraphrase T.S. Eliot.  

Look at me getting all English Major-ey.</description>
		<content:encoded><![CDATA[<p>The Starbuck we liked would not go gently into that good night, as Dylan Thomas might say.</p>
<p>The current Starbuck is going out not with a bang, but a whimper, to paraphrase T.S. Eliot.  </p>
<p>Look at me getting all English Major-ey.</p>
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		<title>Comment on Here I Am, Rock You Like A Scorpion? by Gregor</title>
		<link>http://elfneedsfood.wordpress.com/2009/02/11/scorpions-scorpions/#comment-148</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Fri, 13 Feb 2009 21:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=281#comment-148</guid>
		<description>Dead Space somehow managed to turn human corpses into scorpions!

And even LittleBigPlanet has a brief desert section where scorpions try to drop onto you.

At least Valkyria Chronicles had the good sense to only make you fight people -- unless it was scorpions driving the tanks.</description>
		<content:encoded><![CDATA[<p>Dead Space somehow managed to turn human corpses into scorpions!</p>
<p>And even LittleBigPlanet has a brief desert section where scorpions try to drop onto you.</p>
<p>At least Valkyria Chronicles had the good sense to only make you fight people &#8212; unless it was scorpions driving the tanks.</p>
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		<title>Comment on Dead Space: A Conversation by Arbiter</title>
		<link>http://elfneedsfood.wordpress.com/2009/01/04/dead-space-a-conversation/#comment-145</link>
		<dc:creator>Arbiter</dc:creator>
		<pubDate>Mon, 12 Jan 2009 04:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=236#comment-145</guid>
		<description>Hey i cant go ahead on dead space.
Heavy object is there wht i do?</description>
		<content:encoded><![CDATA[<p>Hey i cant go ahead on dead space.<br />
Heavy object is there wht i do?</p>
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		<title>Comment on Dead Space: A Conversation by Gregor</title>
		<link>http://elfneedsfood.wordpress.com/2009/01/04/dead-space-a-conversation/#comment-144</link>
		<dc:creator>Gregor</dc:creator>
		<pubDate>Wed, 07 Jan 2009 21:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=236#comment-144</guid>
		<description>I agree with your assessment, William. The invincible necro is the guy that killed my nerves, though. The second time he appeared, he wasn&#039;t as tough. But getting through the pitch black med lab in Chapter 5 (where you have to kill several regular necros while fending off the invincible one before the door opens) almost gave me several heart attacks.</description>
		<content:encoded><![CDATA[<p>I agree with your assessment, William. The invincible necro is the guy that killed my nerves, though. The second time he appeared, he wasn&#8217;t as tough. But getting through the pitch black med lab in Chapter 5 (where you have to kill several regular necros while fending off the invincible one before the door opens) almost gave me several heart attacks.</p>
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		<title>Comment on Dead Space: A Conversation by William</title>
		<link>http://elfneedsfood.wordpress.com/2009/01/04/dead-space-a-conversation/#comment-143</link>
		<dc:creator>William</dc:creator>
		<pubDate>Wed, 07 Jan 2009 12:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://elfneedsfood.wordpress.com/?p=236#comment-143</guid>
		<description>I thought that for all the plot flaws and the slightly annoying things like ammo management and inventory capacity. It was generally quite a fun game, although 3/4 of the time my nerves were killing me because of how fast and annoyingly quickly the necros jump at you.
Some of the bosses were ridiculously hard, the Hive mind and the leviathan were especially tough.</description>
		<content:encoded><![CDATA[<p>I thought that for all the plot flaws and the slightly annoying things like ammo management and inventory capacity. It was generally quite a fun game, although 3/4 of the time my nerves were killing me because of how fast and annoyingly quickly the necros jump at you.<br />
Some of the bosses were ridiculously hard, the Hive mind and the leviathan were especially tough.</p>
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